If entering, rather than exiting, the pitlane spins your wheels you may be interested in the promising VR indie game ‘Wrench’ when it enters Steam’s early access in coming months. ‘Wrench’ is a beautifully detailed problem-solving game about building up a race car as a mechanic. Players run an auto shop where they build and maintain their client’s race cars – from fluid changes to replacing and building entire engines.
The Wrench early access teaser
Check out a 47-minute engine assembly trailer compressed down to a little over a minute.
You can click here if you would like to add Wrench to your Steam wishlist.
Some of the Wrench VR features:
- Build up your reputation with customers
- Log and maintain customer cars around their racing schedules
- Recommend and install modifications based on customer driving styles
- Build and modify your own car
- Grow your shop reputation and hire mechanics to help you expand
What about the cars?
The Catfish and Exocet are similar in concept, combing Mazda running gear with a stiff tube chassis and original body-work. They are very light and can accommodate a range of engines. Alec had CAD files for the bodywork was able to rework them into clean topology for game use. The chassis, however, was a lot more work as he didn’t have access to CAD files for the tubes and had to work from drawings.
Wrench also features a growing library of aftermarket parts which the player can install on client cars or their own builds.
The man behind the Wrench
Video game artist Alec Moody specialised in modelling mechanical objects for video games. He has worked on a number of titles over the years including the beautiful steampunk inspired ‘The Order: 1886’ published by Sony Computer Entertainment. While ‘The Order:1886’ received mixed reviews due to gameplay issue, it was praised for extremely high production values and visuals.
Being an artist and not a programmer, he knew ‘Wrench’ would need to be graphics focused. One of the biggest programming challenges he faced was the specific sequence of gameplay. Like swinging a calliper out of the way first before you can change brake pads.
It is a project close to his heart with a personal interest in cars and motorsport, which he believes is a perfect fit for VR. He listed some of the key reasons he chose VR.
- There is a sense of scale in VR which is realistic so it helps people understand how complicated assemblies fit together.
- Stereo rendering from VR gives a unique sense of first-person depth.
- Working on cars happens in a limited set space removing the issue of locomotion.
- A smaller environment allows the graphical focus to be on high-quality model parts and still achieve high frame rates.
We are very excited to give early access a whirl and will cover our impressions. We will also cover Alec’s development process to see how he creates these wonderful looking assets. Stay tuned.
Mike heads our creative team with 20+ years of cross-media design agency experience. Mike also brings a wealth of developer experience – being our resident coder with a number of apps to his name.